@startuml
sprite $quarkus [48x48/16] {
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}


!define DEV2_QUARKUS(_alias) ENTITY(rectangle,black,quarkus,_alias,DEV2 QUARKUS)
!define DEV2_QUARKUS(_alias, _label) ENTITY(rectangle,black,quarkus,_label, _alias,DEV2 QUARKUS)
!define DEV2_QUARKUS(_alias, _label, _shape) ENTITY(_shape,black,quarkus,_label, _alias,DEV2 QUARKUS)
!define DEV2_QUARKUS(_alias, _label, _shape, _color) ENTITY(_shape,_color,quarkus,_label, _alias,DEV2 QUARKUS)
skinparam folderBackgroundColor<<DEV2 QUARKUS>> White
@enduml